5 Questions With Aniwey, Creator of Candy Box
I previously posted that I’m in love with the new game Candy Box. I contacted the creator to ask some questions!-LT
What’s your name? Where are you based?
You can call me “aniwey” (with a lower-case a, please ! ^^), I study computer science in the city of Caen, France.
Candy Box plays unlike almost any other game I’ve played. At first I wasn’t even aware it was a game and then I’ve become swept into an extensive, fun RPG game. Was it your intention to make the game seem minimal and to slowly reveal more as you play?
It was absolutely my intention. I think revealing things like that, and modifying the gameplay as we go further in the game is one of the best ways to surprise the player :)
Why did you want to make the game with ASCII art instead of “traditionally” with graphics?
Well, I think there are three reasons : I’m very bad at making graphics, I like ASCII art, and it also allows me to concentrate on the gameplay itself : if I want to add a feature, it’s easy, there’s no art to modify, it’s really quick.
What are some of your favorite games?
Some of my favourite games… I’d say Zelda : Majora’s mask (on N64) for the creativity and the story, Tales of Symphonia (NGC) for the RPG aspects, and Tetris for the multiplayer part - nothing more fun than playing Tetris with a friend :-)
How was Candy Box made?
Thanks! I’m excited to play more of your games, and I hope I can beat Candy Box!
I hope I answered your questions ! :)