Punk Arcade


ARCADE SELECTIONS from Punk Arcade at Little Berlin October 2012

Keep Me Occupied by Anna Anthropy • Oakland, CA
Keep Me Occupied is a videogame about working together: two players play it at a time, ascending a building by holding gates open for each other, but after sixty seconds, each player leaves a ghost of herself behind to occupy the last gate she touched, holding it open for future players. So every player who plays, no matter how unskilled, contributes to the collective success of all players. Keep Me Occupied was created by Anna Anthropy for Occupy Oakland’s move-in day, January 28, 2012. It ran on the OAK-U-TRON 201X mobile arcade unit built by Alex Kerfoot and Mars Jokela.

Big Huggin’ by Lindsay Grace • Cincinnati, OH
Big Huggin’ is a game designed for use with a custom teddy bear controller. Players complete the game by providing several well-timed hugs to a 30 inch teddy bear. It is an experiment and gesture in alternative interface. Instead of firing toy guns at countless enemies or revving the engines of countless gas guzzling virtual cars, why not give a hug? A hug is simple gesture. It is one of the first physical expression of affections a child learns. It is a gesture for the familial through the romantic. It is a gesture of mutual benefit.

Tennes by Jan Willem Nijman • Netherlands
A digital re-working of tennis and an open-ended re-scripting of Pong, created by one-half of Dutch indie game developers Vlambeer, creators of fave games SUPER CRATE BOX, RADICAL FISHING and others. A lo-fi gem of a game, like 8-bit tennis with few rules.

Sissy’s Magical Ponycorn Adventure by Ryan and Cassie Creighton • Toronto, Canada
Sissy’s Magical Ponycorn Adventure is a video game that 5-year-old Cassie created with her dad at a weekend game jam. Since its launch, the game has become a worldwide phenomenon, and is helping to put Cassie through college. Cassie drew all the pictures, wrote all the titles, and recorded the voice of the main character. She also came up with the non-player characters (including Mr. Turtle, the Mean Tiger, and the villainous Lemon), and designed some of the puzzles.

Can You Jump It 3D by Steven “Increpare” Lavelle • Cambridge, UK
Created during a 2-hour glorious trainwrecks game-making challenge, this game references “Can You Jump It”, almost a meme-game mocked and copied and twisted by many gamers. At its core it’s a car-driving and jumping game, with psychedelic colors and strange jumping challenging (spiders, flans, pies). The game is not quite winnable.

The Immoral Ms. Conduct by Hannah Epstein • Toronto, Canada
A “choose your own adventure” style game created in animation and video software and playable by anyone in their browser through youtube, The Immoral Ms. Conduct is a stripe-clad lady with a bitter taste for authority. A very creative way to make an accessible video game. Players act in the role of female prison inmate that must choose how to act in jail. Videos are mashups of minimalist 8bit drawing programs, recycled sexploitation films, and what the artist describes as “an ode to Russ Meyer and the YouTube Poop community.”

Jetpack Basketball by Mark Essen aka Messhoff • Los Angeles, CA
A basketball game with a difference: jetpacks. The first player to 11 points wins. Stealing is allowed. Hovering and guarding the basket is encouraged. And multiple balls at once add to the confusion.